http://www.pcgamer.com/2014/01/25/2017-a-survival-horror-mod-for-arma-3/ View: http://youtu.be/iR2U1Gz4Uwk
Did it finally come out yet? Been waiting on it for a while now. And is that Sacriel narrating? Sure sounds like him.
View: http://www.youtube.com/watch?v=g0fWg1UkGP8 Re-Cap of 2013 Ported ArmA2 Content as Place-Holders and have begun Re-texturing work on infected and survivors to make them more unique. 500 basic variations of infected. Customise Clothing. Re-design the sound for the environment. Got core values working like hunger, thirst, health etc. Unique loot mechanic. Unique third-person perspective which players cannot exploit over first-person users. Begun work on making the mod playable out in the ocean's. Plans for 2014 Making core survival values realistic. Implement more art assets (Models, textures etc). Add RPG elements for natural character progression. Fortify Buildings. Adding unique 'events' in Multi-player. Adding offline Single-player and Co-Op missions. Achieving close to a lag-free experience. Releasing a closed-alpha in Q1 of 2014, open-beta in Q2 and release in Q3.